1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00
Files
godot/scene/animation/animation_player.cpp
Pedro J. Estébanez e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00

37 KiB