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Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
(cherry picked from commit 432ac521ef)
50 lines
1.3 KiB
Python
50 lines
1.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_upnp = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_miniupnpc"]:
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thirdparty_dir = "#thirdparty/miniupnpc/"
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thirdparty_sources = [
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"igd_desc_parse.c",
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"miniupnpc.c",
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"minixml.c",
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"minisoap.c",
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"minissdpc.c",
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"miniwget.c",
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"upnpcommands.c",
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"upnpdev.c",
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"upnpreplyparse.c",
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"connecthostport.c",
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"portlistingparse.c",
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"receivedata.c",
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"addr_is_reserved.c",
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]
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thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
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env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
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env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
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env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
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env_thirdparty = env_upnp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_upnp.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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