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godot/servers/rendering/rendering_device_binds.h
reduz b2f6db7aa8 Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00

29 KiB