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b15a13eed39d902fafb14ca0637c5827c80b2bc9
godot
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modules
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raycast
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raycast_occlusion_cull.cpp
Rudolph Bester
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
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