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godot/scene/3d/mesh_instance_3d.cpp
K. S. Ernest (iFire) Lee b0e04c1e7a Sort blend shapes in the inspector by ID instead of alphabetically
Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and that index should be converted to a name string.
2024-11-14 05:54:32 -08:00

33 KiB