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b02cf351f35f85fa2afcaa12b644b818a4252cfe
godot
/
platform
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linuxbsd
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x11
/
display_server_x11.cpp
bruvzg
b02cf351f3
[DisplayServer] Use screen "usable rect" instead of full rect to calculate initial window rect.
2023-12-04 07:56:33 +02:00
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