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godot/editor/project_converter_3_to_4.cpp
Emmanouil Papadeas 2f32a3454c Fix Camera2D.rotating not being converted and reversed properly
Godot 3's Camera2D `rotating = true` and `rotating = false` are supposed to be converted and reversed to `ignore_rotation = false` and `ignore_rotation = true` respectively, but this wasn't the case before this PR, as the project converted was failing to properly read the `true` and `false` strings, thus resulting in `ignore_rotation = true` in all cases.

(cherry picked from commit 256b99ca40)
2023-07-10 18:09:58 +02:00

156 KiB