You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Previously, an EditorInspector's property name can only be set from outside. Inspectors used for settings needs to respond to changes in editor settings. So a few boilerplate code is almost always needed, including watching for a certain editor setting in `_notification()`. This commit adds a `set_use_settings_style()` function to tell the inspector to watch for editor settings changes on its own.
29 KiB
29 KiB