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af08ab49f79c30234edda8cb07b51cec86cc3cdd
godot
/
servers
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rendering
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renderer_rd
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shaders
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canvas_occlusion.glsl
clayjohn
7c61252dd7
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
...
This dramatically reduces the CPU time spent on rendering shadows for PointLight2Ds
2024-12-17 07:41:09 -08:00
2.8 KiB
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