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779 lines
31 KiB
C++
779 lines
31 KiB
C++
/**************************************************************************/
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/* two_bone_ik_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "two_bone_ik_3d.h"
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bool TwoBoneIK3D::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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if (what == "target_node") {
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set_target_node(which, p_value);
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} else if (what == "pole_node") {
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set_pole_node(which, p_value);
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} else if (what == "root_bone_name") {
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set_root_bone_name(which, p_value);
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} else if (what == "root_bone") {
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set_root_bone(which, p_value);
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} else if (what == "middle_bone_name") {
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set_middle_bone_name(which, p_value);
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} else if (what == "middle_bone") {
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set_middle_bone(which, p_value);
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} else if (what == "pole_direction") {
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set_pole_direction(which, static_cast<SecondaryDirection>((int)p_value));
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} else if (what == "pole_direction_vector") {
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set_pole_direction_vector(which, p_value);
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} else if (what == "end_bone_name") {
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set_end_bone_name(which, p_value);
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} else if (what == "end_bone") {
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String opt = path.get_slicec('/', 3);
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if (opt.is_empty()) {
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set_end_bone(which, p_value);
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} else if (opt == "direction") {
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set_end_bone_direction(which, static_cast<BoneDirection>((int)p_value));
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} else if (opt == "length") {
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set_end_bone_length(which, p_value);
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} else {
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return false;
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}
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} else if (what == "use_virtual_end") {
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set_use_virtual_end(which, p_value);
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} else if (what == "extend_end_bone") {
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set_extend_end_bone(which, p_value);
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} else {
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return false;
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}
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}
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return true;
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}
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bool TwoBoneIK3D::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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if (what == "target_node") {
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r_ret = get_target_node(which);
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} else if (what == "pole_node") {
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r_ret = get_pole_node(which);
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} else if (what == "root_bone_name") {
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r_ret = get_root_bone_name(which);
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} else if (what == "root_bone") {
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r_ret = get_root_bone(which);
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} else if (what == "middle_bone_name") {
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r_ret = get_middle_bone_name(which);
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} else if (what == "middle_bone") {
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r_ret = get_middle_bone(which);
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} else if (what == "pole_direction") {
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r_ret = (int)get_pole_direction(which);
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} else if (what == "pole_direction_vector") {
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r_ret = get_pole_direction_vector(which);
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} else if (what == "end_bone_name") {
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r_ret = get_end_bone_name(which);
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} else if (what == "end_bone") {
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String opt = path.get_slicec('/', 3);
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if (opt.is_empty()) {
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r_ret = get_end_bone(which);
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} else if (opt == "direction") {
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r_ret = (int)get_end_bone_direction(which);
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} else if (opt == "length") {
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r_ret = get_end_bone_length(which);
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} else {
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return false;
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}
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} else if (what == "use_virtual_end") {
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r_ret = is_using_virtual_end(which);
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} else if (what == "extend_end_bone") {
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r_ret = is_end_bone_extended(which);
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} else {
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return false;
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}
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}
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return true;
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}
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void TwoBoneIK3D::_get_property_list(List<PropertyInfo> *p_list) const {
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String enum_hint;
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Skeleton3D *skeleton = get_skeleton();
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if (skeleton) {
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enum_hint = skeleton->get_concatenated_bone_names();
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}
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LocalVector<PropertyInfo> props;
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for (uint32_t i = 0; i < settings.size(); i++) {
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String path = "settings/" + itos(i) + "/";
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props.push_back(PropertyInfo(Variant::NODE_PATH, path + "target_node"));
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props.push_back(PropertyInfo(Variant::NODE_PATH, path + "pole_node"));
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props.push_back(PropertyInfo(Variant::STRING, path + "root_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
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props.push_back(PropertyInfo(Variant::INT, path + "root_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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props.push_back(PropertyInfo(Variant::STRING, path + "middle_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
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props.push_back(PropertyInfo(Variant::INT, path + "middle_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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props.push_back(PropertyInfo(Variant::INT, path + "pole_direction", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_secondary_direction()));
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props.push_back(PropertyInfo(Variant::VECTOR3, path + "pole_direction_vector"));
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props.push_back(PropertyInfo(Variant::STRING, path + "end_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
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props.push_back(PropertyInfo(Variant::INT, path + "end_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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props.push_back(PropertyInfo(Variant::BOOL, path + "use_virtual_end"));
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props.push_back(PropertyInfo(Variant::BOOL, path + "extend_end_bone"));
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props.push_back(PropertyInfo(Variant::INT, path + "end_bone/direction", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_bone_direction()));
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props.push_back(PropertyInfo(Variant::FLOAT, path + "end_bone/length", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
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}
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for (PropertyInfo &p : props) {
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_validate_dynamic_prop(p);
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p_list->push_back(p);
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}
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}
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void TwoBoneIK3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
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PackedStringArray split = p_property.name.split("/");
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if (split.size() > 2 && split[0] == "settings") {
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int which = split[1].to_int();
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bool force_hide = false;
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if ((split[2] == "end_bone" || split[2] == "end_bone_name") && split.size() == 3 && is_using_virtual_end(which)) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "use_virtual_end" && get_middle_bone(which) == -1) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "extend_end_bone") {
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if (is_using_virtual_end(which)) {
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p_property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY;
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} else if (get_end_bone(which) == -1) {
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p_property.usage = PROPERTY_USAGE_NONE;
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force_hide = true;
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}
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}
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if (force_hide || (split[2] == "end_bone" && !is_end_bone_extended(which) && split.size() > 3)) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "pole_direction_vector" && get_pole_direction(which) != SECONDARY_DIRECTION_CUSTOM) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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}
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PackedStringArray TwoBoneIK3D::get_configuration_warnings() const {
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PackedStringArray warnings = SkeletonModifier3D::get_configuration_warnings();
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for (uint32_t i = 0; i < tb_settings.size(); i++) {
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if (tb_settings[i]->target_node.is_empty()) {
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warnings.push_back(RTR("Detecting settings with no target set! TwoBoneIK3D must have a target to work."));
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break;
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}
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}
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for (uint32_t i = 0; i < tb_settings.size(); i++) {
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if (tb_settings[i]->target_node.is_empty()) {
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warnings.push_back(RTR("Detecting settings with no pole target set! TwoBoneIK3D must have a pole target to work."));
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break;
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}
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}
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return warnings;
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}
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// Setting.
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void TwoBoneIK3D::set_root_bone_name(int p_index, const String &p_bone_name) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->root_bone.name = p_bone_name;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_root_bone(p_index, sk->find_bone(tb_settings[p_index]->root_bone.name));
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}
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}
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String TwoBoneIK3D::get_root_bone_name(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
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return tb_settings[p_index]->root_bone.name;
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}
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void TwoBoneIK3D::set_root_bone(int p_index, int p_bone) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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bool changed = tb_settings[p_index]->root_bone.bone != p_bone;
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tb_settings[p_index]->root_bone.bone = p_bone;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (tb_settings[p_index]->root_bone.bone <= -1 || tb_settings[p_index]->root_bone.bone >= sk->get_bone_count()) {
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WARN_PRINT("Root bone index out of range!");
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tb_settings[p_index]->root_bone.bone = -1;
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} else {
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tb_settings[p_index]->root_bone.name = sk->get_bone_name(tb_settings[p_index]->root_bone.bone);
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}
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}
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if (changed) {
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_update_joints(p_index);
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}
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}
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int TwoBoneIK3D::get_root_bone(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return tb_settings[p_index]->root_bone.bone;
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}
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void TwoBoneIK3D::set_middle_bone_name(int p_index, const String &p_bone_name) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->middle_bone.name = p_bone_name;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_middle_bone(p_index, sk->find_bone(tb_settings[p_index]->middle_bone.name));
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}
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}
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String TwoBoneIK3D::get_middle_bone_name(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
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return tb_settings[p_index]->middle_bone.name;
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}
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void TwoBoneIK3D::set_middle_bone(int p_index, int p_bone) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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bool changed = tb_settings[p_index]->middle_bone.bone != p_bone;
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tb_settings[p_index]->middle_bone.bone = p_bone;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (tb_settings[p_index]->middle_bone.bone <= -1 || tb_settings[p_index]->middle_bone.bone >= sk->get_bone_count()) {
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WARN_PRINT("Middle bone index out of range!");
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tb_settings[p_index]->middle_bone.bone = -1;
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tb_settings[p_index]->use_virtual_end = false; // To sync inspector.
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} else {
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tb_settings[p_index]->middle_bone.name = sk->get_bone_name(tb_settings[p_index]->middle_bone.bone);
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}
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}
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if (changed) {
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_update_joints(p_index);
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}
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notify_property_list_changed();
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}
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int TwoBoneIK3D::get_middle_bone(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return tb_settings[p_index]->middle_bone.bone;
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}
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void TwoBoneIK3D::set_end_bone_name(int p_index, const String &p_bone_name) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->end_bone.name = p_bone_name;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_end_bone(p_index, sk->find_bone(tb_settings[p_index]->end_bone.name));
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}
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}
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String TwoBoneIK3D::get_end_bone_name(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
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return tb_settings[p_index]->end_bone.name;
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}
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void TwoBoneIK3D::set_end_bone(int p_index, int p_bone) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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bool changed = tb_settings[p_index]->end_bone.bone != p_bone;
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tb_settings[p_index]->end_bone.bone = p_bone;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (tb_settings[p_index]->end_bone.bone <= -1 || tb_settings[p_index]->end_bone.bone >= sk->get_bone_count()) {
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WARN_PRINT("End bone index out of range!");
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tb_settings[p_index]->end_bone.bone = -1;
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} else {
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tb_settings[p_index]->end_bone.name = sk->get_bone_name(tb_settings[p_index]->end_bone.bone);
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}
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}
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if (changed) {
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_update_joints(p_index);
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}
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notify_property_list_changed();
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}
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int TwoBoneIK3D::get_end_bone(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return tb_settings[p_index]->get_end_bone();
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}
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void TwoBoneIK3D::set_use_virtual_end(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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bool changed = tb_settings[p_index]->use_virtual_end != p_enabled;
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tb_settings[p_index]->use_virtual_end = p_enabled;
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if (p_enabled) {
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// To sync inspector.
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tb_settings[p_index]->extend_end_bone = true;
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}
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tb_settings[p_index]->simulation_dirty = true;
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if (changed) {
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_update_joints(p_index);
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}
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notify_property_list_changed();
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}
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bool TwoBoneIK3D::is_using_virtual_end(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
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return tb_settings[p_index]->use_virtual_end;
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}
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void TwoBoneIK3D::set_extend_end_bone(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->extend_end_bone = p_enabled;
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tb_settings[p_index]->simulation_dirty = true;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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_validate_pole_direction(sk, p_index);
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}
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notify_property_list_changed();
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#ifdef TOOLS_ENABLED
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update_gizmos();
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#endif // TOOLS_ENABLED
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}
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bool TwoBoneIK3D::is_end_bone_extended(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
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return tb_settings[p_index]->extend_end_bone;
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}
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void TwoBoneIK3D::set_end_bone_direction(int p_index, BoneDirection p_bone_direction) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->end_bone_direction = p_bone_direction;
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tb_settings[p_index]->simulation_dirty = true;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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_validate_pole_direction(sk, p_index);
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}
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#ifdef TOOLS_ENABLED
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update_gizmos();
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#endif // TOOLS_ENABLED
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}
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SkeletonModifier3D::BoneDirection TwoBoneIK3D::get_end_bone_direction(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), BONE_DIRECTION_FROM_PARENT);
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return tb_settings[p_index]->end_bone_direction;
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}
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void TwoBoneIK3D::set_end_bone_length(int p_index, float p_length) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->end_bone_length = p_length;
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tb_settings[p_index]->simulation_dirty = true;
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#ifdef TOOLS_ENABLED
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update_gizmos();
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#endif // TOOLS_ENABLED
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}
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float TwoBoneIK3D::get_end_bone_length(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
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return tb_settings[p_index]->end_bone_length;
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}
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void TwoBoneIK3D::set_target_node(int p_index, const NodePath &p_node_path) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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tb_settings[p_index]->target_node = p_node_path;
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update_configuration_warnings();
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}
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NodePath TwoBoneIK3D::get_target_node(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), NodePath());
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return tb_settings[p_index]->target_node;
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}
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void TwoBoneIK3D::set_pole_node(int p_index, const NodePath &p_node_path) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
tb_settings[p_index]->pole_node = p_node_path;
|
|
update_configuration_warnings();
|
|
}
|
|
|
|
NodePath TwoBoneIK3D::get_pole_node(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), NodePath());
|
|
return tb_settings[p_index]->pole_node;
|
|
}
|
|
|
|
void TwoBoneIK3D::set_pole_direction(int p_index, SecondaryDirection p_direction) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
tb_settings[p_index]->pole_direction = p_direction;
|
|
tb_settings[p_index]->simulation_dirty = true;
|
|
Skeleton3D *sk = get_skeleton();
|
|
if (sk) {
|
|
_validate_pole_direction(sk, p_index);
|
|
}
|
|
notify_property_list_changed();
|
|
#ifdef TOOLS_ENABLED
|
|
update_gizmos();
|
|
#endif // TOOLS_ENABLED
|
|
}
|
|
|
|
SkeletonModifier3D::SecondaryDirection TwoBoneIK3D::get_pole_direction(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), SECONDARY_DIRECTION_NONE);
|
|
return tb_settings[p_index]->pole_direction;
|
|
}
|
|
|
|
void TwoBoneIK3D::set_pole_direction_vector(int p_index, const Vector3 &p_vector) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
if (tb_settings[p_index]->pole_direction != SECONDARY_DIRECTION_CUSTOM) {
|
|
return;
|
|
}
|
|
tb_settings[p_index]->pole_direction_vector = p_vector;
|
|
tb_settings[p_index]->simulation_dirty = true;
|
|
Skeleton3D *sk = get_skeleton();
|
|
if (sk) {
|
|
_validate_pole_direction(sk, p_index);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
update_gizmos();
|
|
#endif // TOOLS_ENABLED
|
|
}
|
|
|
|
Vector3 TwoBoneIK3D::get_pole_direction_vector(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Vector3());
|
|
return tb_settings[p_index]->get_pole_direction_vector();
|
|
}
|
|
|
|
bool TwoBoneIK3D::is_valid(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
|
|
return tb_settings[p_index]->root_bone.bone != -1 && tb_settings[p_index]->middle_bone.bone != -1 && tb_settings[p_index]->is_end_valid();
|
|
}
|
|
|
|
void TwoBoneIK3D::_bind_methods() {
|
|
// Setting.
|
|
ClassDB::bind_method(D_METHOD("set_target_node", "index", "target_node"), &TwoBoneIK3D::set_target_node);
|
|
ClassDB::bind_method(D_METHOD("get_target_node", "index"), &TwoBoneIK3D::get_target_node);
|
|
ClassDB::bind_method(D_METHOD("set_pole_node", "index", "pole_node"), &TwoBoneIK3D::set_pole_node);
|
|
ClassDB::bind_method(D_METHOD("get_pole_node", "index"), &TwoBoneIK3D::get_pole_node);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_root_bone_name", "index", "bone_name"), &TwoBoneIK3D::set_root_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_root_bone_name", "index"), &TwoBoneIK3D::get_root_bone_name);
|
|
ClassDB::bind_method(D_METHOD("set_root_bone", "index", "bone"), &TwoBoneIK3D::set_root_bone);
|
|
ClassDB::bind_method(D_METHOD("get_root_bone", "index"), &TwoBoneIK3D::get_root_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_middle_bone_name", "index", "bone_name"), &TwoBoneIK3D::set_middle_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_middle_bone_name", "index"), &TwoBoneIK3D::get_middle_bone_name);
|
|
ClassDB::bind_method(D_METHOD("set_middle_bone", "index", "bone"), &TwoBoneIK3D::set_middle_bone);
|
|
ClassDB::bind_method(D_METHOD("get_middle_bone", "index"), &TwoBoneIK3D::get_middle_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pole_direction", "index", "direction"), &TwoBoneIK3D::set_pole_direction);
|
|
ClassDB::bind_method(D_METHOD("get_pole_direction", "index"), &TwoBoneIK3D::get_pole_direction);
|
|
ClassDB::bind_method(D_METHOD("set_pole_direction_vector", "index", "vector"), &TwoBoneIK3D::set_pole_direction_vector);
|
|
ClassDB::bind_method(D_METHOD("get_pole_direction_vector", "index"), &TwoBoneIK3D::get_pole_direction_vector);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_end_bone_name", "index", "bone_name"), &TwoBoneIK3D::set_end_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone_name", "index"), &TwoBoneIK3D::get_end_bone_name);
|
|
ClassDB::bind_method(D_METHOD("set_end_bone", "index", "bone"), &TwoBoneIK3D::set_end_bone);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone", "index"), &TwoBoneIK3D::get_end_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_use_virtual_end", "index", "enabled"), &TwoBoneIK3D::set_use_virtual_end);
|
|
ClassDB::bind_method(D_METHOD("is_using_virtual_end", "index"), &TwoBoneIK3D::is_using_virtual_end);
|
|
ClassDB::bind_method(D_METHOD("set_extend_end_bone", "index", "enabled"), &TwoBoneIK3D::set_extend_end_bone);
|
|
ClassDB::bind_method(D_METHOD("is_end_bone_extended", "index"), &TwoBoneIK3D::is_end_bone_extended);
|
|
ClassDB::bind_method(D_METHOD("set_end_bone_direction", "index", "bone_direction"), &TwoBoneIK3D::set_end_bone_direction);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone_direction", "index"), &TwoBoneIK3D::get_end_bone_direction);
|
|
ClassDB::bind_method(D_METHOD("set_end_bone_length", "index", "length"), &TwoBoneIK3D::set_end_bone_length);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone_length", "index"), &TwoBoneIK3D::get_end_bone_length);
|
|
|
|
ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/");
|
|
}
|
|
|
|
void TwoBoneIK3D::_validate_bone_names() {
|
|
for (uint32_t i = 0; i < settings.size(); i++) {
|
|
// Prior bone name.
|
|
if (!tb_settings[i]->root_bone.name.is_empty()) {
|
|
set_root_bone_name(i, tb_settings[i]->root_bone.name);
|
|
} else if (tb_settings[i]->root_bone.bone != -1) {
|
|
set_root_bone(i, tb_settings[i]->root_bone.bone);
|
|
}
|
|
// Prior bone name.
|
|
if (!tb_settings[i]->middle_bone.name.is_empty()) {
|
|
set_middle_bone_name(i, tb_settings[i]->middle_bone.name);
|
|
} else if (tb_settings[i]->middle_bone.bone != -1) {
|
|
set_middle_bone(i, tb_settings[i]->middle_bone.bone);
|
|
}
|
|
// Prior bone name.
|
|
if (!tb_settings[i]->end_bone.name.is_empty()) {
|
|
set_end_bone_name(i, tb_settings[i]->end_bone.name);
|
|
} else if (tb_settings[i]->end_bone.bone != -1) {
|
|
set_end_bone(i, tb_settings[i]->end_bone.bone);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TwoBoneIK3D::_validate_pole_directions(Skeleton3D *p_skeleton) const {
|
|
for (uint32_t i = 0; i < settings.size(); i++) {
|
|
_validate_pole_direction(p_skeleton, i);
|
|
}
|
|
}
|
|
|
|
void TwoBoneIK3D::_validate_pole_direction(Skeleton3D *p_skeleton, int p_index) const {
|
|
TwoBoneIK3DSetting *setting = tb_settings[p_index];
|
|
SecondaryDirection dir = setting->pole_direction;
|
|
if (!is_valid(p_index) || dir == SECONDARY_DIRECTION_NONE) {
|
|
return;
|
|
}
|
|
Vector3 kv = get_pole_direction_vector(p_index).normalized();
|
|
Vector3 fwd;
|
|
|
|
// End bone.
|
|
int valid_end_bone = setting->get_end_bone();
|
|
Vector3 axis = get_bone_axis(valid_end_bone, setting->end_bone_direction);
|
|
Vector3 global_rest_origin;
|
|
if (setting->extend_end_bone && setting->end_bone_length > 0 && !axis.is_zero_approx()) {
|
|
global_rest_origin = p_skeleton->get_bone_global_rest(valid_end_bone).xform(axis * setting->end_bone_length);
|
|
} else {
|
|
// Shouldn't be using virtual end.
|
|
global_rest_origin = p_skeleton->get_bone_global_rest(valid_end_bone).origin;
|
|
}
|
|
|
|
// Middle bone.
|
|
axis = global_rest_origin - p_skeleton->get_bone_global_rest(setting->middle_bone.bone).origin;
|
|
if (!axis.is_zero_approx()) {
|
|
fwd = p_skeleton->get_bone_global_rest(setting->middle_bone.bone).basis.get_rotation_quaternion().xform_inv(axis).normalized();
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
if (Math::is_equal_approx(Math::abs(kv.dot(fwd)), 1)) {
|
|
WARN_PRINT_ED("Setting: " + itos(p_index) + ": Pole direction and forward vector are colinear. This is not advised as it may cause unwanted rotation.");
|
|
}
|
|
}
|
|
|
|
void TwoBoneIK3D::_make_all_joints_dirty() {
|
|
for (uint32_t i = 0; i < settings.size(); i++) {
|
|
_update_joints(i);
|
|
}
|
|
}
|
|
|
|
void TwoBoneIK3D::_init_joints(Skeleton3D *p_skeleton, int p_index) {
|
|
TwoBoneIK3DSetting *setting = tb_settings[p_index];
|
|
cached_space = p_skeleton->get_global_transform_interpolated();
|
|
if (!setting->simulation_dirty) {
|
|
return;
|
|
}
|
|
setting->root_pos = Vector3();
|
|
setting->mid_pos = Vector3();
|
|
setting->end_pos = Vector3();
|
|
if (setting->root_joint_solver_info) {
|
|
memdelete(setting->root_joint_solver_info);
|
|
setting->root_joint_solver_info = nullptr;
|
|
}
|
|
if (setting->mid_joint_solver_info) {
|
|
memdelete(setting->mid_joint_solver_info);
|
|
setting->mid_joint_solver_info = nullptr;
|
|
}
|
|
if (setting->root_bone.bone == -1 || setting->middle_bone.bone == -1 || !setting->is_end_valid()) {
|
|
return;
|
|
}
|
|
|
|
// End bone.
|
|
int valid_end_bone = setting->get_end_bone();
|
|
Vector3 axis = get_bone_axis(valid_end_bone, setting->end_bone_direction);
|
|
Vector3 global_rest_origin;
|
|
if (setting->extend_end_bone && setting->end_bone_length > 0 && !axis.is_zero_approx()) {
|
|
setting->end_pos = p_skeleton->get_bone_global_pose(valid_end_bone).xform(axis * setting->end_bone_length);
|
|
global_rest_origin = p_skeleton->get_bone_global_rest(valid_end_bone).xform(axis * setting->end_bone_length);
|
|
} else {
|
|
// Shouldn't be using virtual end.
|
|
setting->end_pos = p_skeleton->get_bone_global_pose(valid_end_bone).origin;
|
|
global_rest_origin = p_skeleton->get_bone_global_rest(valid_end_bone).origin;
|
|
}
|
|
|
|
// Middle bone.
|
|
axis = global_rest_origin - p_skeleton->get_bone_global_rest(setting->middle_bone.bone).origin;
|
|
global_rest_origin = p_skeleton->get_bone_global_rest(setting->middle_bone.bone).origin;
|
|
if (!axis.is_zero_approx()) {
|
|
setting->mid_pos = p_skeleton->get_bone_global_pose(setting->middle_bone.bone).origin;
|
|
setting->mid_joint_solver_info = memnew(IKModifier3DSolverInfo);
|
|
setting->mid_joint_solver_info->forward_vector = p_skeleton->get_bone_global_rest(setting->middle_bone.bone).basis.get_rotation_quaternion().xform_inv(axis).normalized();
|
|
setting->mid_joint_solver_info->length = axis.length();
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
// Root bone.
|
|
axis = global_rest_origin - p_skeleton->get_bone_global_rest(setting->root_bone.bone).origin;
|
|
global_rest_origin = p_skeleton->get_bone_global_rest(setting->root_bone.bone).origin;
|
|
if (!axis.is_zero_approx()) {
|
|
setting->root_pos = p_skeleton->get_bone_global_pose(setting->root_bone.bone).origin;
|
|
setting->root_joint_solver_info = memnew(IKModifier3DSolverInfo);
|
|
setting->root_joint_solver_info->forward_vector = p_skeleton->get_bone_global_rest(setting->root_bone.bone).basis.get_rotation_quaternion().xform_inv(axis).normalized();
|
|
setting->root_joint_solver_info->length = axis.length();
|
|
} else if (setting->mid_joint_solver_info) {
|
|
memdelete(setting->mid_joint_solver_info);
|
|
setting->mid_joint_solver_info = nullptr;
|
|
return;
|
|
}
|
|
|
|
setting->init_current_joint_rotations(p_skeleton);
|
|
|
|
double total_length = setting->root_joint_solver_info->length + setting->mid_joint_solver_info->length;
|
|
setting->cached_length_sq = total_length * total_length;
|
|
|
|
setting->simulation_dirty = false;
|
|
}
|
|
|
|
void TwoBoneIK3D::_update_joints(int p_index) {
|
|
tb_settings[p_index]->simulation_dirty = true;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
update_gizmos(); // To clear invalid setting.
|
|
#endif // TOOLS_ENABLED
|
|
|
|
Skeleton3D *sk = get_skeleton();
|
|
if (!sk || tb_settings[p_index]->root_bone.bone == -1 || tb_settings[p_index]->middle_bone.bone == -1 || !tb_settings[p_index]->is_end_valid()) {
|
|
return;
|
|
}
|
|
|
|
// Validation for middle bone.
|
|
int parent_bone = tb_settings[p_index]->root_bone.bone;
|
|
int current_bone = tb_settings[p_index]->middle_bone.bone;
|
|
bool valid = false;
|
|
while (current_bone >= 0) {
|
|
if (current_bone == parent_bone) {
|
|
valid = true;
|
|
break;
|
|
}
|
|
current_bone = sk->get_bone_parent(current_bone);
|
|
}
|
|
ERR_FAIL_COND_EDMSG(!valid, "The middle bone must be a child of the root bone.");
|
|
|
|
// Validation for end bone.
|
|
if (!tb_settings[p_index]->use_virtual_end) {
|
|
parent_bone = tb_settings[p_index]->middle_bone.bone;
|
|
current_bone = tb_settings[p_index]->end_bone.bone;
|
|
valid = false;
|
|
while (current_bone >= 0) {
|
|
if (current_bone == parent_bone) {
|
|
valid = true;
|
|
break;
|
|
}
|
|
current_bone = sk->get_bone_parent(current_bone);
|
|
}
|
|
ERR_FAIL_COND_EDMSG(!valid, "The end bone must be a child of the middle bone.");
|
|
}
|
|
|
|
if (sk) {
|
|
_validate_pole_directions(sk);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
update_gizmos();
|
|
#endif // TOOLS_ENABLED
|
|
}
|
|
|
|
void TwoBoneIK3D::_make_simulation_dirty(int p_index) {
|
|
TwoBoneIK3DSetting *setting = tb_settings[p_index];
|
|
if (!setting) {
|
|
return;
|
|
}
|
|
setting->simulation_dirty = true;
|
|
}
|
|
|
|
void TwoBoneIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
|
|
for (uint32_t i = 0; i < settings.size(); i++) {
|
|
_init_joints(p_skeleton, i);
|
|
Node3D *target = Object::cast_to<Node3D>(get_node_or_null(tb_settings[i]->target_node));
|
|
Node3D *pole = Object::cast_to<Node3D>(get_node_or_null(tb_settings[i]->pole_node));
|
|
if (!target || !pole || !tb_settings[i]->is_valid()) {
|
|
continue; // Abort.
|
|
}
|
|
Vector3 destination = cached_space.affine_inverse().xform(target->get_global_transform_interpolated().origin);
|
|
Vector3 pole_destination = cached_space.affine_inverse().xform(pole->get_global_transform_interpolated().origin);
|
|
tb_settings[i]->cache_current_joint_rotations(p_skeleton, pole_destination); // Iterate over first to detect parent (outside of the chain) bone pose changes.
|
|
_process_joints(p_delta, p_skeleton, tb_settings[i], destination, pole_destination);
|
|
}
|
|
}
|
|
|
|
void TwoBoneIK3D::_process_joints(double p_delta, Skeleton3D *p_skeleton, TwoBoneIK3DSetting *p_setting, const Vector3 &p_destination, const Vector3 &p_pole_destination) {
|
|
// Solve the IK for this iteration.
|
|
Vector3 destination = p_destination;
|
|
|
|
// Make vector from root to destination.
|
|
p_setting->root_pos = p_skeleton->get_bone_global_pose(p_setting->root_bone.bone).origin; // New root position.
|
|
Vector3 root_to_destination = destination - p_setting->root_pos;
|
|
if (root_to_destination.is_zero_approx()) {
|
|
return; // Abort.
|
|
}
|
|
|
|
double rd_len_sq = root_to_destination.length_squared();
|
|
// Compare the distance to the target with the length of the bones.
|
|
if (rd_len_sq >= p_setting->cached_length_sq) {
|
|
// Result is straight.
|
|
Vector3 rd_nrm = root_to_destination.normalized();
|
|
p_setting->mid_pos = p_setting->root_pos + rd_nrm * p_setting->root_joint_solver_info->length;
|
|
p_setting->end_pos = p_setting->mid_pos + rd_nrm * p_setting->mid_joint_solver_info->length;
|
|
} else {
|
|
// Check if the target can be reached by subtracting the lengths of the bones.
|
|
// If not, push out target to normal of the root bone sphere.
|
|
double sub = p_setting->root_joint_solver_info->length - p_setting->mid_joint_solver_info->length;
|
|
if (rd_len_sq < sub * sub) {
|
|
Vector3 push_nrm = (destination - p_setting->root_pos).normalized();
|
|
destination = p_setting->root_pos + push_nrm * Math::abs(sub);
|
|
root_to_destination = destination - p_setting->root_pos;
|
|
}
|
|
|
|
// End is snapped to the target.
|
|
p_setting->end_pos = destination;
|
|
|
|
// Result is bent, determine the mid position to respect the pole target.
|
|
// Mid-position should be a point of intersection of two circles.
|
|
double l_chain = root_to_destination.length();
|
|
Vector3 u = root_to_destination.normalized();
|
|
Vector3 pole_vec = get_projected_normal(p_setting->root_pos, p_setting->end_pos, p_pole_destination);
|
|
|
|
// Circle1: center is the root, radius is the length of the root bone.
|
|
double r_root = p_setting->root_joint_solver_info->length;
|
|
// Circle2: center is the target, radius is the length of the middle bone.
|
|
double r_mid = p_setting->mid_joint_solver_info->length;
|
|
|
|
double a = (l_chain * l_chain + r_root * r_root - r_mid * r_mid) / (2.0 * l_chain);
|
|
double h2 = r_root * r_root - a * a;
|
|
if (h2 < 0) {
|
|
h2 = 0;
|
|
}
|
|
double h = Math::sqrt(h2);
|
|
|
|
Vector3 det_plus = (p_setting->root_pos + u * a) + pole_vec * h;
|
|
Vector3 det_minus = (p_setting->root_pos + u * a) - pole_vec * h;
|
|
|
|
// Pick the intersection that is closest to the pole target.
|
|
p_setting->mid_pos = p_pole_destination.distance_squared_to(det_plus) < p_pole_destination.distance_squared_to(det_minus) ? det_plus : det_minus;
|
|
}
|
|
|
|
// Update virtual bone rest/poses.
|
|
p_setting->cache_current_vectors(p_skeleton);
|
|
p_setting->cache_current_joint_rotations(p_skeleton, p_pole_destination);
|
|
|
|
// Apply the virtual bone rest/poses to the actual bones.
|
|
p_skeleton->set_bone_pose_rotation(p_setting->root_bone.bone, p_setting->root_joint_solver_info->current_lpose);
|
|
// Mid joint pose is relative to the root joint pose for the case root-mid or mid-end have more than 1 joints.
|
|
p_skeleton->set_bone_pose_rotation(p_setting->middle_bone.bone, get_local_pose_rotation(p_skeleton, p_setting->middle_bone.bone, p_setting->mid_joint_solver_info->current_gpose));
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}
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TwoBoneIK3D::~TwoBoneIK3D() {
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clear_settings();
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}
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