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436 lines
18 KiB
C++
436 lines
18 KiB
C++
/**************************************************************************/
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/* spline_ik_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "spline_ik_3d.h"
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bool SplineIK3D::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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if (what == "path_3d") {
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set_path_3d(which, p_value);
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} else if (what == "tilt_enabled") {
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set_tilt_enabled(which, p_value);
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} else if (what == "tilt_fade_in") {
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set_tilt_fade_in(which, p_value);
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} else if (what == "tilt_fade_out") {
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set_tilt_fade_out(which, p_value);
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} else {
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return false;
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}
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}
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return true;
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}
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bool SplineIK3D::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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if (what == "path_3d") {
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r_ret = get_path_3d(which);
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} else if (what == "tilt_enabled") {
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r_ret = is_tilt_enabled(which);
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} else if (what == "tilt_fade_in") {
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r_ret = get_tilt_fade_in(which);
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} else if (what == "tilt_fade_out") {
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r_ret = get_tilt_fade_out(which);
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} else {
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return false;
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}
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}
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return true;
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}
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void SplineIK3D::_get_property_list(List<PropertyInfo> *p_list) const {
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LocalVector<PropertyInfo> props;
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for (uint32_t i = 0; i < settings.size(); i++) {
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String path = "settings/" + itos(i) + "/";
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props.push_back(PropertyInfo(Variant::NODE_PATH, path + "path_3d", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"));
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props.push_back(PropertyInfo(Variant::BOOL, path + "tilt_enabled"));
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props.push_back(PropertyInfo(Variant::INT, path + "tilt_fade_in", PROPERTY_HINT_RANGE, "-1,100,1,or_greater"));
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props.push_back(PropertyInfo(Variant::INT, path + "tilt_fade_out", PROPERTY_HINT_RANGE, "-1,100,1,or_greater"));
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}
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for (PropertyInfo &p : props) {
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_validate_dynamic_prop(p);
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p_list->push_back(p);
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}
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ChainIK3D::get_property_list(p_list);
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}
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void SplineIK3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
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PackedStringArray split = p_property.name.split("/");
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if (split.size() > 2 && split[0] == "settings") {
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int which = split[1].to_int();
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if (split[2].begins_with("tilt_") && get_path_3d(which).is_empty()) {
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p_property.usage = PROPERTY_USAGE_NONE;
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} else if (split[2].begins_with("tilt_fade_") && !is_tilt_enabled(which)) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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}
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PackedStringArray SplineIK3D::get_configuration_warnings() const {
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PackedStringArray warnings = SkeletonModifier3D::get_configuration_warnings();
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for (uint32_t i = 0; i < sp_settings.size(); i++) {
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if (sp_settings[i]->path_3d.is_empty()) {
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warnings.push_back(RTR("Detecting settings with no Path3D set! SplineIK3D must have a Path3D to work."));
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break;
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}
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}
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return warnings;
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}
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// Setting.
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void SplineIK3D::set_path_3d(int p_index, const NodePath &p_path_3d) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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sp_settings[p_index]->path_3d = p_path_3d;
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notify_property_list_changed();
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update_configuration_warnings();
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}
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NodePath SplineIK3D::get_path_3d(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), NodePath());
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return sp_settings[p_index]->path_3d;
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}
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void SplineIK3D::set_tilt_enabled(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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sp_settings[p_index]->tilt_enabled = p_enabled;
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notify_property_list_changed();
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}
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bool SplineIK3D::is_tilt_enabled(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
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return sp_settings[p_index]->tilt_enabled;
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}
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void SplineIK3D::set_tilt_fade_in(int p_index, int p_size) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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sp_settings[p_index]->tilt_fade_in = p_size;
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}
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int SplineIK3D::get_tilt_fade_in(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return sp_settings[p_index]->tilt_fade_in;
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}
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void SplineIK3D::set_tilt_fade_out(int p_index, int p_size) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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sp_settings[p_index]->tilt_fade_out = p_size;
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}
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int SplineIK3D::get_tilt_fade_out(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return sp_settings[p_index]->tilt_fade_out;
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}
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// Individual joints.
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void SplineIK3D::_set_joint_count(int p_index, int p_count) {
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LocalVector<double> &twists = sp_settings[p_index]->twists;
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twists.resize(p_count);
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LocalVector<double> &accum = sp_settings[p_index]->chain_length_accum;
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accum.resize(p_count);
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}
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void SplineIK3D::_bind_methods() {
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// Setting.
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ClassDB::bind_method(D_METHOD("set_path_3d", "index", "path_3d"), &SplineIK3D::set_path_3d);
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ClassDB::bind_method(D_METHOD("get_path_3d", "index"), &SplineIK3D::get_path_3d);
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ClassDB::bind_method(D_METHOD("set_tilt_enabled", "index", "enabled"), &SplineIK3D::set_tilt_enabled);
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ClassDB::bind_method(D_METHOD("is_tilt_enabled", "index"), &SplineIK3D::is_tilt_enabled);
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ClassDB::bind_method(D_METHOD("set_tilt_fade_in", "index", "size"), &SplineIK3D::set_tilt_fade_in);
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ClassDB::bind_method(D_METHOD("get_tilt_fade_in", "index"), &SplineIK3D::get_tilt_fade_in);
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ClassDB::bind_method(D_METHOD("set_tilt_fade_out", "index", "size"), &SplineIK3D::set_tilt_fade_out);
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ClassDB::bind_method(D_METHOD("get_tilt_fade_out", "index"), &SplineIK3D::get_tilt_fade_out);
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ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/");
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}
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void SplineIK3D::_init_joints(Skeleton3D *p_skeleton, int p_index) {
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SplineIK3DSetting *setting = sp_settings[p_index];
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cached_space = p_skeleton->get_global_transform_interpolated();
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if (!setting->simulation_dirty) {
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return;
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}
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for (uint32_t i = 0; i < setting->solver_info_list.size(); i++) {
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if (setting->solver_info_list[i]) {
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memdelete(setting->solver_info_list[i]);
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}
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}
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setting->solver_info_list.clear();
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setting->solver_info_list.resize_initialized(setting->joints.size());
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setting->chain.clear();
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bool extend_end_bone = setting->extend_end_bone && setting->end_bone_length > 0;
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double accum = 0.0;
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for (uint32_t i = 0; i < setting->joints.size(); i++) {
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setting->chain.push_back(p_skeleton->get_bone_global_pose(setting->joints[i].bone).origin);
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bool last = i == setting->joints.size() - 1;
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if (last && extend_end_bone && setting->end_bone_length > 0) {
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Vector3 axis = get_bone_axis(setting->end_bone.bone, setting->end_bone_direction);
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if (axis.is_zero_approx()) {
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setting->chain_length_accum[i] = accum;
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continue;
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}
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setting->solver_info_list[i] = memnew(IKModifier3DSolverInfo);
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setting->solver_info_list[i]->forward_vector = axis.normalized();
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setting->solver_info_list[i]->length = setting->end_bone_length;
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setting->chain.push_back(p_skeleton->get_bone_global_pose(setting->joints[i].bone).xform(axis * setting->end_bone_length));
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} else if (!last) {
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Vector3 axis = p_skeleton->get_bone_rest(setting->joints[i + 1].bone).origin;
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if (axis.is_zero_approx()) {
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setting->chain_length_accum[i] = accum;
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continue; // Means always we need to check solver info, but `!solver_info` means that the bone is zero length, so IK should skip it in the all process.
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}
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setting->solver_info_list[i] = memnew(IKModifier3DSolverInfo);
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setting->solver_info_list[i]->forward_vector = axis.normalized();
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setting->solver_info_list[i]->length = axis.length();
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}
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if (setting->solver_info_list[i]) {
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accum += setting->solver_info_list[i]->length;
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}
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setting->chain_length_accum[i] = accum;
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}
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setting->init_current_joint_rotations(p_skeleton);
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setting->simulation_dirty = false;
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}
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void SplineIK3D::_make_simulation_dirty(int p_index) {
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SplineIK3DSetting *setting = sp_settings[p_index];
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if (!setting) {
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return;
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}
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setting->simulation_dirty = true;
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}
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void SplineIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
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for (uint32_t i = 0; i < settings.size(); i++) {
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_init_joints(p_skeleton, i);
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if (sp_settings[i]->joints.is_empty()) {
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continue; // Abort.
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}
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Path3D *path_3d = Object::cast_to<Path3D>(get_node_or_null(sp_settings[i]->path_3d));
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if (!path_3d) {
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continue; // Abort.
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}
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Ref<Curve3D> curve = path_3d->get_curve();
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if (curve.is_null() || curve->get_point_count() == 0) {
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continue; // Abort.
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}
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sp_settings[i]->cache_current_joint_rotations(p_skeleton); // Iterate over first to detect parent (outside of the chain) bone pose changes.
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_process_joints(p_delta, p_skeleton, sp_settings[i], curve, cached_space.affine_inverse() * path_3d->get_global_transform_interpolated());
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}
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}
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void SplineIK3D::_process_joints(double p_delta, Skeleton3D *p_skeleton, SplineIK3DSetting *p_setting, Ref<Curve3D> p_curve, const Transform3D &p_curve_space) {
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if (p_setting->solver_info_list.is_empty()) {
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return;
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}
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uint32_t joint_count = p_setting->joints.size();
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uint32_t joint_last = joint_count - 1;
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double path_length = p_curve->get_baked_length();
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PackedVector3Array points = p_curve->get_baked_points();
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Vector<real_t> tilts = p_curve->get_baked_tilts();
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Vector<real_t> dists = p_curve->get_baked_dist_cache();
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uint32_t point_count = points.size();
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uint32_t point_last = point_count - 1;
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// Make straight segment from root joint to start point.
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Vector3 start_point = p_curve_space.xform(points[0]);
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Vector3 start_vector = start_point - p_skeleton->get_bone_global_pose(p_setting->joints[0].bone).origin;
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double start_dist = start_vector.length();
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// Find first joint on the path.
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uint32_t chain_path_start = 0;
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while (chain_path_start < joint_count) {
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if (p_setting->chain_length_accum[chain_path_start] >= start_dist) {
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break;
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}
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chain_path_start++;
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}
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chain_path_start = (uint32_t)CLAMP((int)chain_path_start, 0, (int)joint_last);
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// For tilt fade-in, get bones length not on the path as denominator.
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double fade_in_denom = 0.0;
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int denom_start = p_setting->tilt_fade_in > 0 ? CLAMP(p_setting->tilt_fade_in - 1, (int)chain_path_start, (int)joint_count) : -1;
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int denom_start_to = denom_start - p_setting->tilt_fade_in;
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if (denom_start >= 0) {
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for (int i = denom_start; i > denom_start_to; i--) {
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if (i < 0) {
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break;
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}
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IKModifier3DSolverInfo *solver_info = p_setting->solver_info_list[i];
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if (!solver_info || Math::is_zero_approx(solver_info->length)) {
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continue;
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}
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fade_in_denom += solver_info->length;
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}
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}
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// Prepare for fade-out.
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uint32_t ended = 0;
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Vector3 end_point = p_curve_space.xform(points[point_last]);
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Vector3 end_vector;
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double end_to_end_length = 0.0;
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double fade_out_denom = 0.0;
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uint32_t last_nearest = 0;
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uint32_t last_nearest_next = 0;
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double last_interpolate = 0.0;
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for (uint32_t i = 0; i < p_setting->solver_info_list.size(); i++) {
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IKModifier3DSolverInfo *solver_info = p_setting->solver_info_list[i];
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if (!solver_info || Math::is_zero_approx(solver_info->length)) {
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continue;
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}
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uint32_t HEAD = i;
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uint32_t TAIL = i + 1;
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bool is_fitting_first = HEAD == chain_path_start;
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// Special case for out of path joints.
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if (point_count == 1 || HEAD <= chain_path_start) {
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// Set twist only for first fitting joint.
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if (!is_fitting_first) {
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p_setting->update_chain_coordinate(p_skeleton, TAIL, limit_length(p_setting->chain[HEAD], p_setting->chain[HEAD] + start_vector, solver_info->length));
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}
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if (p_setting->tilt_enabled) {
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if (p_setting->tilt_fade_in < 0) {
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p_setting->twists[HEAD] = 0.0;
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} else if (p_setting->tilt_fade_in == 0) {
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p_setting->twists[HEAD] = tilts[0];
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} else {
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// Decreases monotonically in a straight line, fetch the distance.
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double fade_in_dumping = CLAMP((double)(p_setting->chain[HEAD].distance_to(start_point) / fade_in_denom), 0.0, 1.0);
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p_setting->twists[HEAD] = Math::lerp((double)tilts[0], 0.0, fade_in_dumping);
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}
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}
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if (!is_fitting_first) {
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continue;
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}
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} else if (ended > 0) {
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p_setting->update_chain_coordinate(p_skeleton, TAIL, limit_length(p_setting->chain[HEAD], p_setting->chain[HEAD] + end_vector, solver_info->length));
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if (p_setting->tilt_enabled) {
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if (p_setting->tilt_fade_out < 0) {
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p_setting->twists[HEAD] = 0.0;
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} else if (p_setting->tilt_fade_out == 0) {
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p_setting->twists[HEAD] = tilts[point_last];
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} else {
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// Increases monotonically in a bended line, accumulate the distances.
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if (ended == 1) {
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end_to_end_length = p_setting->chain[TAIL].distance_to(end_point);
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} else {
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end_to_end_length += solver_info->length;
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}
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double fade_out_dumping = CLAMP(end_to_end_length / fade_out_denom, 0.0, 1.0);
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p_setting->twists[HEAD] = Math::lerp(ended == 1 ? Math::lerp((double)tilts[last_nearest], (double)tilts[last_nearest_next], last_interpolate) : (double)tilts[point_last], 0.0, fade_out_dumping);
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ended = 2;
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}
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}
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continue;
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}
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// General case.
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double lsq = solver_info->length * solver_info->length;
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Vector3 head_in_chain_space = p_curve_space.xform_inv(p_setting->chain[HEAD]);
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double interpolate = 0.0;
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uint32_t nearest = p_setting->find_nearest_point(head_in_chain_space, lsq, points, p_curve->is_closed(), last_nearest, &interpolate);
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if (nearest >= point_count) {
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if (HEAD == 0) {
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nearest = point_count - 2;
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interpolate = 1.0;
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} else {
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Vector3 chain_end = (p_setting->chain[HEAD] - p_setting->chain[HEAD - 1]).normalized();
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Vector3 path_end = (p_curve_space.xform(points[point_last]) - p_setting->chain[HEAD]).normalized();
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double rest_path_length = path_length - Math::lerp((double)dists[last_nearest], (double)dists[last_nearest_next], last_interpolate);
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interpolate = CLAMP(rest_path_length / solver_info->length, 0.0, 1.0); // End vector should be defined only one end bone to make neat interpolating.
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end_vector = chain_end.lerp(path_end, interpolate);
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int denom_end = p_setting->tilt_fade_out > 0 ? CLAMP((int)joint_last - p_setting->tilt_fade_out, 0, (int)last_nearest) : -1;
|
|
int denom_end_to = denom_end + p_setting->tilt_fade_out;
|
|
if (denom_end >= 0) {
|
|
for (int e = denom_end; e < denom_end_to; e++) {
|
|
if (e >= (int)joint_count) {
|
|
break;
|
|
}
|
|
IKModifier3DSolverInfo *end_solver_info = p_setting->solver_info_list[e];
|
|
if (!end_solver_info || Math::is_zero_approx(end_solver_info->length)) {
|
|
continue;
|
|
}
|
|
fade_out_denom += end_solver_info->length;
|
|
}
|
|
}
|
|
|
|
ended = 1;
|
|
i--; // Will be processed above special case.
|
|
continue;
|
|
}
|
|
}
|
|
uint32_t nearest_next = p_curve->is_closed() ? Math::posmod(nearest + 1, point_count) : CLAMP(nearest, (uint32_t)0, point_last);
|
|
p_setting->update_chain_coordinate(p_skeleton, TAIL, limit_length(p_setting->chain[HEAD], p_curve_space.xform(points[nearest].lerp(points[nearest_next], interpolate)), solver_info->length));
|
|
if (!is_fitting_first) {
|
|
p_setting->twists[HEAD] = Math::lerp((double)tilts[last_nearest], (double)tilts[last_nearest_next], last_interpolate);
|
|
}
|
|
last_nearest = nearest;
|
|
last_nearest_next = nearest_next;
|
|
last_interpolate = interpolate;
|
|
}
|
|
|
|
// Update virtual bone rest/poses.
|
|
p_setting->cache_current_joint_rotations(p_skeleton, p_setting->tilt_enabled); // Pass p_setting->tilt_enabled to skip unneeded rotate process.
|
|
|
|
// Apply the virtual bone rest/poses to the actual bones.
|
|
for (uint32_t i = 0; i < p_setting->solver_info_list.size(); i++) {
|
|
IKModifier3DSolverInfo *solver_info = p_setting->solver_info_list[i];
|
|
if (!solver_info || Math::is_zero_approx(solver_info->length)) {
|
|
continue;
|
|
}
|
|
p_skeleton->set_bone_pose_rotation(p_setting->joints[i].bone, solver_info->current_lpose);
|
|
}
|
|
}
|
|
|
|
SplineIK3D::~SplineIK3D() {
|
|
clear_settings();
|
|
}
|