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godot/scene/3d/chain_ik_3d.cpp
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D
2025-11-04 02:38:48 +09:00

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/**************************************************************************/
/* chain_ik_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "chain_ik_3d.h"
bool ChainIK3D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
if (path.begins_with("settings/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
if (what == "root_bone_name") {
set_root_bone_name(which, p_value);
} else if (what == "root_bone") {
set_root_bone(which, p_value);
} else if (what == "end_bone_name") {
set_end_bone_name(which, p_value);
} else if (what == "end_bone") {
String opt = path.get_slicec('/', 3);
if (opt.is_empty()) {
set_end_bone(which, p_value);
} else if (opt == "direction") {
set_end_bone_direction(which, static_cast<BoneDirection>((int)p_value));
} else if (opt == "length") {
set_end_bone_length(which, p_value);
} else {
return false;
}
} else if (what == "extend_end_bone") {
set_extend_end_bone(which, p_value);
} else if (what == "joint_count") {
set_joint_count(which, p_value);
} else if (what == "joints") {
int idx = path.get_slicec('/', 3).to_int();
String prop = path.get_slicec('/', 4);
if (prop == "bone_name") {
set_joint_bone_name(which, idx, p_value);
} else if (prop == "bone") {
set_joint_bone(which, idx, p_value);
} else {
return false;
}
} else {
return false;
}
}
return true;
}
bool ChainIK3D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("settings/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
if (what == "root_bone_name") {
r_ret = get_root_bone_name(which);
} else if (what == "root_bone") {
r_ret = get_root_bone(which);
} else if (what == "end_bone_name") {
r_ret = get_end_bone_name(which);
} else if (what == "end_bone") {
String opt = path.get_slicec('/', 3);
if (opt.is_empty()) {
r_ret = get_end_bone(which);
} else if (opt == "direction") {
r_ret = (int)get_end_bone_direction(which);
} else if (opt == "length") {
r_ret = get_end_bone_length(which);
} else {
return false;
}
} else if (what == "extend_end_bone") {
r_ret = is_end_bone_extended(which);
} else if (what == "joint_count") {
r_ret = get_joint_count(which);
} else if (what == "joints") {
int idx = path.get_slicec('/', 3).to_int();
String prop = path.get_slicec('/', 4);
if (prop == "bone_name") {
r_ret = get_joint_bone_name(which, idx);
} else if (prop == "bone") {
r_ret = get_joint_bone(which, idx);
} else {
return false;
}
} else {
return false;
}
}
return true;
}
void ChainIK3D::get_property_list(List<PropertyInfo> *p_list) const {
String enum_hint;
Skeleton3D *skeleton = get_skeleton();
if (skeleton) {
enum_hint = skeleton->get_concatenated_bone_names();
}
LocalVector<PropertyInfo> props;
for (uint32_t i = 0; i < settings.size(); i++) {
String path = "settings/" + itos(i) + "/";
props.push_back(PropertyInfo(Variant::STRING, path + "root_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
props.push_back(PropertyInfo(Variant::INT, path + "root_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
props.push_back(PropertyInfo(Variant::STRING, path + "end_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
props.push_back(PropertyInfo(Variant::INT, path + "end_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
props.push_back(PropertyInfo(Variant::BOOL, path + "extend_end_bone"));
props.push_back(PropertyInfo(Variant::INT, path + "end_bone/direction", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_bone_direction()));
props.push_back(PropertyInfo(Variant::FLOAT, path + "end_bone/length", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"));
props.push_back(PropertyInfo(Variant::INT, path + "joint_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Joints," + path + "joints/,static,const"));
for (uint32_t j = 0; j < chain_settings[i]->joints.size(); j++) {
String joint_path = path + "joints/" + itos(j) + "/";
props.push_back(PropertyInfo(Variant::STRING, joint_path + "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
props.push_back(PropertyInfo(Variant::INT, joint_path + "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_READ_ONLY));
}
}
for (PropertyInfo &p : props) {
_validate_dynamic_prop(p);
p_list->push_back(p);
}
}
void ChainIK3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
PackedStringArray split = p_property.name.split("/");
if (split.size() > 2 && split[0] == "settings") {
int which = split[1].to_int();
// Extended end bone option.
bool force_hide = false;
if (split[2] == "extend_end_bone" && get_end_bone(which) == -1) {
p_property.usage = PROPERTY_USAGE_NONE;
force_hide = true;
}
if (force_hide || (split[2] == "end_bone" && !is_end_bone_extended(which) && split.size() > 3)) {
p_property.usage = PROPERTY_USAGE_NONE;
}
}
}
// Setting.
void ChainIK3D::set_root_bone_name(int p_index, const String &p_bone_name) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
chain_settings[p_index]->root_bone.name = p_bone_name;
Skeleton3D *sk = get_skeleton();
if (sk) {
set_root_bone(p_index, sk->find_bone(chain_settings[p_index]->root_bone.name));
}
}
String ChainIK3D::get_root_bone_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
return chain_settings[p_index]->root_bone.name;
}
void ChainIK3D::set_root_bone(int p_index, int p_bone) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
bool changed = chain_settings[p_index]->root_bone.bone != p_bone;
chain_settings[p_index]->root_bone.bone = p_bone;
Skeleton3D *sk = get_skeleton();
if (sk) {
if (chain_settings[p_index]->root_bone.bone <= -1 || chain_settings[p_index]->root_bone.bone >= sk->get_bone_count()) {
WARN_PRINT("Root bone index out of range!");
chain_settings[p_index]->root_bone.bone = -1;
} else {
chain_settings[p_index]->root_bone.name = sk->get_bone_name(chain_settings[p_index]->root_bone.bone);
}
}
if (changed) {
_update_joints(p_index);
}
}
int ChainIK3D::get_root_bone(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
return chain_settings[p_index]->root_bone.bone;
}
void ChainIK3D::set_end_bone_name(int p_index, const String &p_bone_name) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
chain_settings[p_index]->end_bone.name = p_bone_name;
Skeleton3D *sk = get_skeleton();
if (sk) {
set_end_bone(p_index, sk->find_bone(chain_settings[p_index]->end_bone.name));
}
}
String ChainIK3D::get_end_bone_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
return chain_settings[p_index]->end_bone.name;
}
void ChainIK3D::set_end_bone(int p_index, int p_bone) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
bool changed = chain_settings[p_index]->end_bone.bone != p_bone;
chain_settings[p_index]->end_bone.bone = p_bone;
Skeleton3D *sk = get_skeleton();
if (sk) {
if (chain_settings[p_index]->end_bone.bone <= -1 || chain_settings[p_index]->end_bone.bone >= sk->get_bone_count()) {
WARN_PRINT("End bone index out of range!");
chain_settings[p_index]->end_bone.bone = -1;
} else {
chain_settings[p_index]->end_bone.name = sk->get_bone_name(chain_settings[p_index]->end_bone.bone);
}
}
if (changed) {
_update_joints(p_index);
}
notify_property_list_changed();
}
int ChainIK3D::get_end_bone(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
return chain_settings[p_index]->end_bone.bone;
}
void ChainIK3D::set_extend_end_bone(int p_index, bool p_enabled) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
chain_settings[p_index]->extend_end_bone = p_enabled;
_make_simulation_dirty(p_index);
Skeleton3D *sk = get_skeleton();
if (sk && !chain_settings[p_index]->joints.is_empty()) {
_validate_axis(sk, p_index, chain_settings[p_index]->joints.size() - 1);
}
notify_property_list_changed();
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
bool ChainIK3D::is_end_bone_extended(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
return chain_settings[p_index]->extend_end_bone;
}
void ChainIK3D::set_end_bone_direction(int p_index, BoneDirection p_bone_direction) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
chain_settings[p_index]->end_bone_direction = p_bone_direction;
_make_simulation_dirty(p_index);
Skeleton3D *sk = get_skeleton();
if (sk && !chain_settings[p_index]->joints.is_empty()) {
_validate_axis(sk, p_index, chain_settings[p_index]->joints.size() - 1);
}
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
SkeletonModifier3D::BoneDirection ChainIK3D::get_end_bone_direction(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), BONE_DIRECTION_FROM_PARENT);
return chain_settings[p_index]->end_bone_direction;
}
void ChainIK3D::set_end_bone_length(int p_index, float p_length) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
chain_settings[p_index]->end_bone_length = p_length;
_make_simulation_dirty(p_index);
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
float ChainIK3D::get_end_bone_length(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
return chain_settings[p_index]->end_bone_length;
}
// Individual joints.
void ChainIK3D::set_joint_bone_name(int p_index, int p_joint, const String &p_bone_name) {
// Exists only for indicate bone name on the inspector, no needs to make dirty joint array.
ERR_FAIL_INDEX(p_index, (int)settings.size());
LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
ERR_FAIL_INDEX(p_joint, (int)joints.size());
joints[p_joint].name = p_bone_name;
Skeleton3D *sk = get_skeleton();
if (sk) {
set_joint_bone(p_index, p_joint, sk->find_bone(joints[p_joint].name));
}
}
String ChainIK3D::get_joint_bone_name(int p_index, int p_joint) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), String());
return joints[p_joint].name;
}
void ChainIK3D::set_joint_bone(int p_index, int p_joint, int p_bone) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
ERR_FAIL_INDEX(p_joint, (int)joints.size());
joints[p_joint].bone = p_bone;
Skeleton3D *sk = get_skeleton();
if (sk) {
if (joints[p_joint].bone <= -1 || joints[p_joint].bone >= sk->get_bone_count()) {
WARN_PRINT("Joint bone index out of range!");
joints[p_joint].bone = -1;
} else {
joints[p_joint].name = sk->get_bone_name(joints[p_joint].bone);
}
}
}
int ChainIK3D::get_joint_bone(int p_index, int p_joint) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), -1);
return joints[p_joint].bone;
}
void ChainIK3D::set_joint_count(int p_index, int p_count) {
ERR_FAIL_INDEX(p_index, (int)settings.size());
ERR_FAIL_COND(p_count < 0);
LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
joints.resize(p_count);
_set_joint_count(p_index, p_count);
notify_property_list_changed();
}
void ChainIK3D::_set_joint_count(int p_index, int p_count) {
//
}
int ChainIK3D::get_joint_count(int p_index) const {
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
const LocalVector<BoneJoint> &joints = chain_settings[p_index]->joints;
return joints.size();
}
void ChainIK3D::_bind_methods() {
// Setting.
ClassDB::bind_method(D_METHOD("set_root_bone_name", "index", "bone_name"), &ChainIK3D::set_root_bone_name);
ClassDB::bind_method(D_METHOD("get_root_bone_name", "index"), &ChainIK3D::get_root_bone_name);
ClassDB::bind_method(D_METHOD("set_root_bone", "index", "bone"), &ChainIK3D::set_root_bone);
ClassDB::bind_method(D_METHOD("get_root_bone", "index"), &ChainIK3D::get_root_bone);
ClassDB::bind_method(D_METHOD("set_end_bone_name", "index", "bone_name"), &ChainIK3D::set_end_bone_name);
ClassDB::bind_method(D_METHOD("get_end_bone_name", "index"), &ChainIK3D::get_end_bone_name);
ClassDB::bind_method(D_METHOD("set_end_bone", "index", "bone"), &ChainIK3D::set_end_bone);
ClassDB::bind_method(D_METHOD("get_end_bone", "index"), &ChainIK3D::get_end_bone);
ClassDB::bind_method(D_METHOD("set_extend_end_bone", "index", "enabled"), &ChainIK3D::set_extend_end_bone);
ClassDB::bind_method(D_METHOD("is_end_bone_extended", "index"), &ChainIK3D::is_end_bone_extended);
ClassDB::bind_method(D_METHOD("set_end_bone_direction", "index", "bone_direction"), &ChainIK3D::set_end_bone_direction);
ClassDB::bind_method(D_METHOD("get_end_bone_direction", "index"), &ChainIK3D::get_end_bone_direction);
ClassDB::bind_method(D_METHOD("set_end_bone_length", "index", "length"), &ChainIK3D::set_end_bone_length);
ClassDB::bind_method(D_METHOD("get_end_bone_length", "index"), &ChainIK3D::get_end_bone_length);
// Individual joints.
ClassDB::bind_method(D_METHOD("get_joint_bone_name", "index", "joint"), &ChainIK3D::get_joint_bone_name);
ClassDB::bind_method(D_METHOD("get_joint_bone", "index", "joint"), &ChainIK3D::get_joint_bone);
ClassDB::bind_method(D_METHOD("get_joint_count", "index"), &ChainIK3D::get_joint_count);
}
void ChainIK3D::_validate_bone_names() {
for (uint32_t i = 0; i < settings.size(); i++) {
// Prior bone name.
if (!chain_settings[i]->root_bone.name.is_empty()) {
set_root_bone_name(i, chain_settings[i]->root_bone.name);
} else if (chain_settings[i]->root_bone.bone != -1) {
set_root_bone(i, chain_settings[i]->root_bone.bone);
}
// Prior bone name.
if (!chain_settings[i]->end_bone.name.is_empty()) {
set_end_bone_name(i, chain_settings[i]->end_bone.name);
} else if (chain_settings[i]->end_bone.bone != -1) {
set_end_bone(i, chain_settings[i]->end_bone.bone);
}
}
}
void ChainIK3D::_validate_axes(Skeleton3D *p_skeleton) const {
for (uint32_t i = 0; i < settings.size(); i++) {
for (uint32_t j = 0; j < chain_settings[i]->joints.size(); j++) {
_validate_axis(p_skeleton, i, j);
}
}
}
void ChainIK3D::_validate_axis(Skeleton3D *p_skeleton, int p_index, int p_joint) const {
//
}
void ChainIK3D::_make_all_joints_dirty() {
for (uint32_t i = 0; i < settings.size(); i++) {
_update_joints(i);
}
}
void ChainIK3D::_update_joints(int p_index) {
_make_simulation_dirty(p_index);
#ifdef TOOLS_ENABLED
update_gizmos(); // To clear invalid setting.
#endif // TOOLS_ENABLED
Skeleton3D *sk = get_skeleton();
int current_bone = chain_settings[p_index]->end_bone.bone;
int root_bone = chain_settings[p_index]->root_bone.bone;
if (!sk || current_bone < 0 || root_bone < 0) {
set_joint_count(p_index, 0);
return;
}
// Validation.
bool valid = false;
while (current_bone >= 0) {
if (current_bone == root_bone) {
valid = true;
break;
}
current_bone = sk->get_bone_parent(current_bone);
}
if (!valid) {
set_joint_count(p_index, 0);
ERR_FAIL_EDMSG("End bone must be the same as or a child of the root bone.");
}
Vector<int> new_joints;
current_bone = chain_settings[p_index]->end_bone.bone;
while (current_bone != root_bone) {
new_joints.push_back(current_bone);
current_bone = sk->get_bone_parent(current_bone);
}
new_joints.push_back(current_bone);
new_joints.reverse();
set_joint_count(p_index, new_joints.size());
for (uint32_t i = 0; i < new_joints.size(); i++) {
set_joint_bone(p_index, i, new_joints[i]);
}
if (sk) {
_validate_axes(sk);
}
#ifdef TOOLS_ENABLED
update_gizmos();
#endif // TOOLS_ENABLED
}
void ChainIK3D::_process_ik(Skeleton3D *p_skeleton, double p_delta) {
//
}
ChainIK3D::~ChainIK3D() {
clear_settings();
}