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godot/doc/classes/IKModifier3D.xml
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D
2025-11-04 02:38:48 +09:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="IKModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A node for inverse kinematics which may modify more than one bone.
</brief_description>
<description>
Base class of [SkeletonModifier3D]s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
[b]Note:[/b] The IK classes that extend this handle rotation only, with bone lengths cached. It means that a position movement between processed chains can cause unintended movement.
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_settings">
<return type="void" />
<description>
Clears all settings.
</description>
</method>
<method name="get_setting_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of settings.
</description>
</method>
<method name="reset">
<return type="void" />
<description>
Resets a state with respect to the current bone pose.
</description>
</method>
<method name="set_setting_count">
<return type="void" />
<param index="0" name="count" type="int" />
<description>
Sets the number of settings.
</description>
</method>
</methods>
</class>