A node for inverse kinematics which may modify more than one bone.
Base class of [SkeletonModifier3D]s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
[b]Note:[/b] The IK classes that extend this handle rotation only, with bone lengths cached. It means that a position movement between processed chains can cause unintended movement.
Clears all settings.
Returns the number of settings.
Resets a state with respect to the current bone pose.
Sets the number of settings.