1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00
Files
godot/scene/3d
PouleyKetchoupp 82ea2a7045 Proper support for custom mass properties in 2D/3D physics bodies
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
..
2021-08-23 17:00:50 -04:00
2021-08-23 17:00:50 -04:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-03 11:16:51 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-04-23 21:45:23 +02:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-03 11:16:51 -05:00
2021-08-13 00:27:38 -05:00
2021-08-03 11:16:51 -05:00
2021-08-13 00:27:38 -05:00
2021-07-23 21:01:10 +02:00
2021-08-03 11:16:51 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00
2021-08-13 00:27:38 -05:00