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Merge pull request #43573 from lewiji/master
sprite_3d.cpp: return _is_playing() from public is_playing() function
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@@ -1177,7 +1177,7 @@ void AnimatedSprite3D::stop() {
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}
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bool AnimatedSprite3D::is_playing() const {
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return is_processing();
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return playing;
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}
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void AnimatedSprite3D::_reset_timeout() {
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