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Files
godot/modules/enet/enet_multiplayer_peer.cpp
Fabio Alessandrelli a816d74fdf [Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00

22 KiB