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A GDScript call to: `multiplayer.network_peer.some_prop = true` seems to transalte to: ``` var temp = multiplayer.network_peer temp.some_prop = true multiplayer.network_peer = temp ``` Which caused the MultiplayerAPI to be resetted. The call to set_network_peer is now ignored if the peer that's beeing set is the same as the currently set one.
30 KiB
30 KiB