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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00
Files
godot/servers/rendering_server.cpp
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00

115 KiB