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The `@rpc` annotation was registered with "unreliable" as the default transfer_mode, but the runtime (SceneRPCInterface) defaults to TRANSFER_MODE_RELIABLE. This caused a mismatch between the documented default and the actual behavior when using Node.rpc_config(). Changed the parser default to "reliable" to match the runtime behavior and C# RpcAttribute. Added comments in all three locations to help prevent future drift. Fixes godotengine/godot-docs#8874 Related docs fix: godotengine/godot-docs#11554
226 KiB
226 KiB