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a7029e4c8a0714400deb40ec6d57b31c2025d22e
godot
/
core
/
variant
/
method_ptrcall.h
David Snopek
927f2e1e53
Use
likely()
in
PtrToArg<T *>
when checking for null
Object *
s
2024-04-08 11:06:56 -05:00
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