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godot/core/io/marshalls.cpp
Danil Alexeev 27b94eb44c Core: Fix binary serialization of objects in typed arrays
* Allow typed arrays to be encoded even if `p_full_objects` is `false`.
* Use `Array[EncodedObjectAsID]` instead of the encoded element type
  when decoding an array if `p_allow_objects` is `false`.
2024-04-16 16:19:10 +03:00

49 KiB