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Files
godot/editor/gui/scene_tree_editor.cpp
Anni Ryynänen eed6f4fef4 Fix reselecting scene tree node after inspecting a resource
This broke when the `node_selected` connection was removed in #91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
2024-06-24 13:17:45 +03:00

55 KiB