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This adds `custom_modules_recursive` which allows to detect and collect all nested C++ modules which may reside in any directory specified by `custom_modules` option. The detection logic is made to be more strict because `SCSub` may be used for organizing hierarchical builds within a module itself, so the existence of `register_types.h` and `config.py` is checked as well (these are all required for a C++ module to be compiled by Godot). For performance reasons, built-in modules are not checked recursively, and there's no benefit of doing so in the first place. It's now possible to specify a directory path pointing to a *single* module, as it may contain nested modules which are detected recursively.
35 KiB
35 KiB