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a15126915d028a4487e6e9fb4b901b73f5cec3f1
godot
/
scene
/
resources
/
material.cpp
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
...
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
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