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Files
godot/modules/gdscript/gdscript_function.cpp
George Marques 9fcd38fc70 GDScript: validate instance before accessing it on error
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.

Fix #29623
2019-11-01 14:41:52 -03:00

50 KiB