1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00
Files
godot/scene/main/scene_main_loop.cpp
Saggi Mizrahi 245ace6e2e Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00

64 KiB