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godot/core/input
ErezShahaf ccb8ea613a Fix Input.is_action_just_pressed flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.

Fixes #81975.
2023-10-16 11:41:56 +02:00
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