You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-16 14:00:40 +00:00
Pressed tick assignments were in the wrong scope, resulting in updating `pressed_frame` even when it shouldn't and therefore the `just_pressed` would return true every time that the strength changes and not only when there's a new valid press. Fixes #81975.