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issue reference [https://github.com/godotengine/godot/issues/81769]
- adding a nullptr check on a Node pointer obtained from get_node(NodePath) in case it is null now we wont execute the next instruction
> ClassDB::get_property_info(nd->get_class(), prop, &prop_info);
Which then prevents the crash
(cherry picked from commit e7a35d1521)
235 KiB
235 KiB