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97d48e04f92d3c901b6b9b162f603090f9feecff
godot
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core
/
math
/
math_funcs.h
Aaron Franke
a9c10450bd
[Core] [Mono] Optimize Wrap functions
...
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
18 KiB
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