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Files
godot/scene/resources/primitive_meshes.cpp
Hugo Locurcio dc06575475 Add a property hint for PrimitiveMesh's uv2_padding
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00

112 KiB