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godot/modules/lightmapper_rd/lightmapper_rd.h
William Deurwaarder a7599076d2 GPULightmapper: execute dilate before denoise
Dilate fills gaps that are caused by the rasterization. Previously denoise
was done before dilate which caused the gaps to become filled (non-zero). This
resulted that the gaps were not recognized by
dilate  and the background color leaked.

This is fixed by executing dilate before denoise.
2021-10-16 11:28:37 +02:00

9.6 KiB