You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
The `dev=yes` and `production=yes` options work as aliases to set a number of options, while still aiming to allow overriding specific options if the user wishes so. (E.g. `production=yes use_lto=no` should work to enable production defaults *but* disable LTO.) That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as expected by `BoolVariable`, and this wasn't flagged as a bug... So added a helper method using SCons' `BoolVariable._text2bool` to do the conversion manually.
36 KiB
36 KiB