You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
The width of the rect was only half of the width of the shape, and the 0;0 coord was at the top left of the rect. Now the width properly matches the width of the shape, and the 0;0 coord is at the center of the shape. It should match the behavior of Godot 3.X.
5.2 KiB
5.2 KiB