1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00
Files
godot/editor/editor_settings.cpp
Hugo Locurcio a39190a18f Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00

70 KiB