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godot/core/variant.cpp
Gary Oberbrunner 8d5c30ce83 Handle missing arg pointer in get_call_error_text
I had a situation coming from godot-python where the caller of
Variant::get_call_error_text() passed null for `p_argptrs`. In
addition to fixing that in the caller, seems like good practice to
defend against that situation in the callee to prevent a crash.

So this patch just substitutes some semi-useful text for the source
type name and keeps going so the user's actual error gets emitted.
2018-04-30 15:30:21 -04:00

67 KiB