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8c478dcec9abf91491ed952af6244bda5cb15703
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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