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godot/modules/enet/networked_multiplayer_enet.cpp
Fabio Alessandrelli 8b9e5453a5 Use 2 different ENet channels for reliable/unreliable packets
This avoids stalling other sequenced but unreliable packets
(i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets.
2016-09-30 02:48:25 +02:00

16 KiB