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889bcff24f98012c8f18a1fba4b0121bacf68d30
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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