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Files
godot/core/variant/array.cpp
aaronp64 4e62b91749 Avoid repeated _copy_on_write() calls in Array::resize()
Updated Array::resize() to call ptrw() once before looping to initialize typed array elements, instead of accessing each through .write[].

(cherry picked from commit 4c3f2be16d)
2025-09-16 09:56:56 -05:00

27 KiB