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Affects per-pixel transparency The current method renders to the screen by copying the GLES output to a DIB for transparency using the CPU instead of rendering directly to the window via the GPU. This is slower and also forces the window to be borderless as WS_EX_LAYERED affects the non-client region as well. This change uses DWMEnableBlurBehindWindow which allows using the standard glClearColor() background alpha and is also performed through the GPU, eliminating CPU bottlenecks
19 KiB
19 KiB