This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced
2025-11-06 12:20:30 +00:00
Code
Releases
Wiki
Activity
Files
81429da4ab5a6051e22e7b51d3375e902c0a9e91
godot
/
modules
/
raycast
/
raycast_occlusion_cull.cpp
Thaddeus Crews
1be843f77a
Merge pull request
#103798
from Rudolph-B/new-97712
...
Switch occlusion culling to be based on depth instead of Euclidean distance
2025-04-10 10:18:17 -05:00
24 KiB
Raw
Blame
History
View Raw
View Git Blame
Copy Permalink