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One-way collision is disabled for both rigid bodies and character bodies. Kinematic margin is now applied to ray shapes to help getting consistent results in slopes and flat surfaces. Convex shapes don't return inverted normals when a segment test starts inside (raycasting will be made consistent in a separate patch). Ray shapes also discard contacts when fully contained inside a shape and when the contact direction is inverted, so the behavior is consistent with all shape types. Now they always separate only when intersecting the top of a shape (for downward rays).
17 KiB
17 KiB