1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00
Files
godot/editor/project_settings_editor.cpp
Hugo Locurcio f769e9a864 List Physical Key before Key in the action map input editor
Physical Key should be used for most game inputs as it allows
keys to work on non-QWERTY layouts out of the box.
This is especially important for WASD movement layouts.

In contrast, remapped (non-physical) keys are mainly useful in
non-game applications, where shortcuts are expected to match a
precise letter rather than a location on the keyboard.
2021-10-12 11:57:08 +02:00

74 KiB