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godot/core/math/vector2.h
Aaron Franke 218f38c7ec Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00

9.6 KiB