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`VERSION_STATUS` is part of what constitutes the reference version for a given Godot build, and is part of the version check for compatible export templates. For dev snapshots (alpha, beta, RCs), we usually set the `VERSION_STATUS` to a specific build number (e.g. `beta2`), but this change doesn't end up committed to the Git repository as we don't want to keep changing `version.py` for testing builds. So this new environment override will be what can be used in official builds and by users making custom builds for specific snapshots.
36 KiB
36 KiB