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godot/scene/debugger/script_debugger_remote.cpp
Fabio Alessandrelli e92669654a Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing?

(cherry picked from commit d8ba07ea8f)
2020-03-04 12:40:14 +01:00

37 KiB