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godot/editor/editor_file_system.cpp
Pedro J. Estébanez 59b8f9b2da Make file system scan more robust
Previously, a change was missed if it happened while the scan was in progress and already past the affected location.

Also:
- Consider the scan changes thread on termination, in addition to the full scan one
- Add FS-reported hidden to the check for hidden by the editor file system

(cherry picked from commit 3017bdb7ce)
2020-02-14 16:05:36 +01:00

61 KiB