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Files
godot/servers/audio_server.cpp
Hugo Locurcio 77c31b9cc8 Add AudioServer.get_driver_name() to get the actual audio driver name
The project setting does not reflect CLI argument overrides
(including `--headless` which sets the audio driver to `Dummy`),
so it can't be reliably used to detect which audio driver is
actually being used at run-time.
2024-10-22 23:14:59 +02:00

67 KiB